Course Details
Strategy games are the new upcoming trend in the Disc Dog world. Skyhoundz Disc Dogathon and UpDog Challenge have created new innovative challenges to test the skills of disc dog teams. This course will cover each of the strategy games in detail providing drills to help perfect the skills needed for each particular game as well as the knowledge to develop strategies best suited for your individual team. Toss and catch will also be covered in this "everything but freestyle" disc dog class.
Materials needed: one disc-driven dog, one excited to learn handler, up to 8 discs and a set of 8 low profile cones. Minimal agility equipment (2 jumps at the least, tunnel is even better) is necessary for Frizgility and Funkey exercises.
Building disc drive will not be covered in this course.
Teaching Approach
Sara Brueske (she/her) has been training dogs for over 15 years, and has experienced a large variety of breeds and sports during that time. Having graduated as a Karen Pryor Academy Certified Training Partner ... (click here for full bio including Sara's upcoming courses)
Syllabus
Week One
1. Skyhoundz and Updog intro
2. Game focus
a. Toss and catch
i. Rules for various venues
3. Drill
a. Hand off/go arounds/send out
b. Throwing for T&C
Week Two
1. Game focus
a. Four way play
b. Bullseye
2. Drill
a. Leading
b. Drops on cue
Week Three
1. Game focus
a. Frizgility
b. Funkey
2. Drill
a. Sending to obstacles
b. Wrapping jumps
Week Four
1. Game focus
a. Spot landing
b. Spaced out
2. Drill
a. Throwing accuracy drill
Week Five
1. Game focus
a. Time Warp
b. Time Trial
2. Drill
a. Zig zag
b. Drop and wait
Week Six
1. Game focus
a. Pairs games
2. Drill
Playing with a friend
Prerequisites & Supplies
Drive building will not be covered in this class. Dogs must actively chase and retrieve a disc.
Minimum of 4 discs required, preferably 8.
Minimum of one agility jump, access to multiple agility jumps and tunnel preferred for week three (agility focused games).
Sample Lecture
One effective strategy to use for Time Warp is to ask your dog to stop moving between throws. This forces them to connect with you, allowing you to take your time throwing accurately. In my strategy, I throw the first three throws in motion, then call a “wait” for the sweet spot double shot.
You can start training a wait by using food. Grab a handful of kibble, toss one out. After your dog eats it, ask them to wait and freeze yourself (your body language will help communicate the need for an immediate stop in motion). Mark and toss another piece of kibble near your dog. Repeat until your dog catches onto the game.
Now play the same game, only with discs. If your dog has ribbon work, it’s great to incorporate your waits into that. I prefer initially asking for a wait after a spin or rear cross and mixing solo-waits in between when teaching the behavior. Start with short throws with your dog staying close and eventually ask for waits further out. For an effective wait in Time Warp, your dog will have to stop moving between 20-30 yards from you.
Testimonials & Reviews
A sampling of what prior students have said about this course...
Note this class ran one prior time (October 2016) but we did not collect testimonials at that time. Please refer to the instructor profile page for sample reviews from similar classes.
Registration
There are no scheduled sessions for this class at this time. We update our schedule frequently, so please subscribe to our mailing list for notifications.
Registration opens at 9:30am Pacific Time.
DS320 Subscriptions
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Bronze |
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Tuition | $ 260.00 | $ 130.00 | $ 65.00 |
Enrollment Limits | 10 | 25 | Unlimited |
Access all course lectures and materials | ✔ | ✔ | ✔ |
Access to discussion and homework forums | ✔ | ✔ | ✔ |
Read all posted questions and answers | ✔ | ✔ | ✔ |
Watch all posted videos | ✔ | ✔ | ✔ |
Post general questions to Discussion forum | ✔ | ✔ | ✖ |
Submit written assignments | ✔ | ✖ | ✖ |
Post dog specific questions | ✔ | With video only | ✖ |
Post videos | ✔ | Up to 2 | ✖ |
Receive instructor feedback on |
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